HomeVideo GamesSlitterhead's Map Structure Was Originally More "Open" Says Bokeh Game Studio's CEO

Slitterhead’s Map Structure Was Originally More “Open” Says Bokeh Game Studio’s CEO

Slitterhead is an upcoming motion survival horror recreation from Bokeh Sport Studios that has been getting quite a lot of consideration currently for the terrifying expertise it guarantees. Structured with a linear narrative, the sport was first introduced on the 2021 Sport Awards and takes place in Kowlong within the Nineties, the place people are mysteriously being killed by monsters referred to as Slitterheads.

The bold title is spearheaded by Keiichiro Toyama, identified greatest for creating the Silent Hill sequence. He is additionally the CEO of Bokeh Sport Studios and not too long ago sat down with Sport Rant to debate the event of Slitterheads. Throughout the dialogue, Toyama revealed that the title’s early improvement was designed with an open-map, non-linear narrative construction in thoughts. Issues modified, after all, and Toyama defined the reasoning behind the transition, exhibiting why it was the perfect determination for the gaming expertise.

How Slitterhead’s Mission Construction Modified

Throughout the improvement of any recreation, it is not unusual for narrative parts to alter. Within the case of Slitterhead, one of many largest adjustments got here with the sport’s mission construction. Talking on the adjustments, Toyama defined to Sport Rant that it needed to do with the sport’s pacing:

That does not imply that gamers can be strictly tied right down to going from A to B. Whereas the sport is linear, Toyama emphasised that degree designers “had a sure diploma of inventive freedom with structuring the mission.” He additionally particularly talked about that NPCs play necessary roles within the recreation.

NPCs Will not Be Straightforward to Ignore

The protagonist of Slitterhead is an entity referred to as the Hyoki. This character has an necessary relationship with NPCs within the recreation. Whereas not each NPC can be seen as important to a mission’s success, some will permit the Hyoki to leap between them. A few of the people within the recreation may also include particular talents that the Hyoki can use to assist full their mission. Diving into this important facet of Slitterhead, Toyama Sport Rant, “we needed to give them vital significance by way of degree design. I imagine this was fairly a problem when having to launch the sport on so many platforms.”

A Gradual Burn With Intense Motion

When creating Slitterhead, Toyama needed to keep away from the soar scare recreation design that may bathroom down the horror recreation style. So, whereas the sport will embody fast-paced and intense motion in components, the precise horror parts needs to be extra psychological and anxiety-inducing. As an entire bundle, this could make Slitterhead one of many extra intense horror video games of the yr. Releasing in early November.

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