“Lethal anomalies, harmful mutants, anarchists and bandits…” Based mostly on what inventive director and producer Slava Lukyanenka says, not even that might cease STALKER 2: Coronary heart of Chornobyl from popping out.
Lukyanenka gave a prolonged interview to FEED4GAMERS that touches on the hardships of creating a serious launch throughout a battle, new mechanics, and the way the story of STALKER 2 ties in with the earlier video games.
Conflict and Peace
STALKER 2 had gone by dev hell earlier than 2022, however not one of the earlier hardships examine to what hit the crew after the Russian invasion of Ukraine started.
Lukyanenka highlighted the troublesome mixture of transferring to a displaced crew, break up primarily between Prague and Kyiv, and the human components concerned.
The EU group has to cope with immigration challenges like adaptation and forms; the Ukraine state of affairs meant coping with the fixed hazard of missile and drone assaults.
Administration needed to adapt through the years, with the unique crew of 20 folks ultimately rising to 430.
In response to Lukyanenka, creating STALKER 2 is “a coping technique” and a spot to insert wartime experiences amidst the turmoil.
Shadow of STALKER
Coronary heart of Chornobyl takes place 15 years after the occasions of Name of Pripyat. Lukyanenka emphasised how STALKER 2 reveals the passage of time within the Exclusion Zone, with surviving constructions maintained (and by definition altered) by native factions. Chornobyl of Theseus, if you’ll.
STALKER 2 primarily focuses on new characters, however Zone veterans like Monolith renegade Strider and Clear Sky protagonist Scar will even play a serious function.
The occupants of the Zone in STALKER 2 are not the carefree adventurers or the idealistic defenders launched in Shadow of Chernobyl. Rolling in radioactive mud for over a decade has modified them, even when the Zone appears the identical on the floor.
Closed Zone, Open World
In response to Lukyanenka, the crew experimented with completely different open-world mechanics earlier than returning to those that made the unique STALKER trilogy distinctive.
Tales will play out independently for the participant to encounter, which builds on the system debuted in Name of Pripyat. Within the third installment of the STALKER collection, Main Degatyarev might speak to wandering stalkers and quickly be a part of them throughout the northern finish of the Zone.
Key to this dynamic storytelling is the A-Life system. The 2024 model of the STALKER AI recreation grasp is a serious evolution of the Shadow of Chernobyl.
An instance Lukyanenka offers is the participant diving right into a harmful anomalous area seeking loot and coming throughout mutants and different stalkers.
The participant can cooperate with the stalkers, battle them, or use them as mutant bait. Cooperation leads to sharing the spoils however larger survivability, which a greedier participant would possibly really feel is just not value it.
These interactions are extra harking back to a DayZ encounter between gamers than a brush between you and the AI, however STALKER 2 desires to present the sensation that yours is simply one other life taking part in out within the Zone.
STALKER Tomorrow
After pushing out STALKER 2, Lukyanenka says the plan is to launch a mixture of free and paid DLCs that broaden the expertise within the Zone. No less than two of the paid add-ons can be story expansions.
STALKER 2’s November launch date is in a market filled with video games closely impressed by its prequels, corresponding to Metro: Exodus and Escape From Tarkov. The anticipation has gamers buzzing louder than an electro anomaly in Pripyat.