Earlier this week, Bethesda formally launched Starfield’s newest replace on each Steam and Xbox. The patch was beforehand out there in Steam Beta, however is now out there for all Starfield gamers, irrespective of the platform.
Alongside a plethora of fixes and quality-of-life enhancements, Starfield’s 1.10.31 replace additionally added a handful of recent options. For all you picture mode lovers on the market, now you can set facial expressions and poses on the participant and fellow companions. The scanner now has the flexibility to open doorways and harvest with out having to place it away, and there is even assist for adjusting the field-of-view when utilizing a third-person ship view.
If you wish to try the entire adjustments, options, and bug fixes included within the replace, you possibly can go to the official Bethesda web site for extra particulars. However the one change, or lack thereof, that has actually rattled gamers is the supposed repair for ship energy allocations.
In response to the patch notes, this week’s Starfield replace has “mounted a difficulty with ship energy allocations lowering unintentionally resulting from crew member bonuses.” However gamers at the moment are stating that the change hasn’t really improved the bug and has solely made it worse.
Starfield Gamers Are Nonetheless Annoyed With Ship Energy Allocations
Over on the Starfield subreddit, Reddit consumer -Saxum- stated that the brand new replace has made ship energy allocations “worse, not higher.” For these unaware, Starfield permits you to allocate a sure variety of factors to your ship. When you’re in a heated battle, you would possibly need to allocate extra factors to your defend or weapons. However when you’re simply travelling, you in all probability need extra factors in your engine and grav bounce.
Essentially the most irritating half although was that these factors would reset each time you left your ship. Whereas some gamers typically change the place every factors are spent, others have been changing into irritated that they needed to allocate the factors each single time. This week’s replace was supposed to rectify that.
The consumer went on to elucidate that each time they take off, even when the allocations seem right earlier than take off, the transition into house fully resets and distributes the factors evenly, not how the consumer had set them. “Come on, Bethesda, it may well’t be that tough to get this one awful repair right! You bought to like a bug patch that creates new and annoying bugs. Do they even check their code earlier than launch?” the consumer exclaimed.
Whereas others agreed that the fixed altering of ship factors was annoying, one consumer believes it won’t be a bug in any respect. “Another person commented in an analogous thread, that it is not a bug, it is a function. I am prepared to imagine that their authentic intention was to make it this manner,” Reddit consumer Grat54 stated.
One other Reddit consumer by the title of rhoark defined their concept behind the annoying change, saying, “It is fairly clear they did not repair the bug that took energy out of programs. They simply made it put any spare factors again into the bottom programs.”
Whether or not it is a bug or an supposed function, one factor’s for positive: gamers do not prefer it.