HomePC GamesStarfield’s May Update is Live on All Platforms

Starfield’s May Update is Live on All Platforms

After a brief interval within the Steam Beta Department, Starfield’s newest replace is accessible now on PC and Xbox Collection X/S. As the biggest replace but for the space-faring RPG, it options a number of new options and sweeping modifications. For instance, floor maps on planets are vastly improved, denoting factors of curiosity. It even outlines all of the distributors in cities to quick journey to.

Gamers can now embellish ships like outposts with new empty ship modules obtainable, alter their Traits and look in New Sport Plus and kind by totally different stock menus through Tabs. There are additionally new gameplay choices which may make the sport simpler or more difficult, an choice to show off the dialogue digital camera to keep away from the bizarre zoom-in when talking to individuals and extra.

Xbox Collection X gamers may also reap the benefits of new show settings, with the Body Fee Goal choice offering 30 FPS, 40 FPS and 60 FPS. You may as well choose an uncapped body charge on a VRR show, toggle VSync, and prioritize Visuals or Efficiency. Take a look at a number of the patch notes beneath and full particulars right here.

Starfield Replace 1.11.36 – Might 15, 2024

Starfield’s newest replace is right here and it’s bringing a number of new options with it!

  • Improved floor maps – We’ve heard your suggestions, and we’ve made some massive enhancements to floor maps, so that you’ll all the time know simply the place to go and not “get misplaced” on the way in which to your dad and mom’ place (they usually weren’t shopping for that excuse anyway, you need to actually go go to them).
  • New gameplay choices – For these of you who like a little bit of an additional problem or need to make some elements of the sport simpler, you possibly can customise your expertise with model new choices within the Settings menu. Need to make floor fight tougher however ship fight simpler? You are able to do simply that!
  • Added Ship Ornament mode to the inside of Ships – now you possibly can embellish your ships similar to you possibly can with Outposts!
  • Added Tabs to Container menus to make managing your stock simpler.
  • Added the flexibility to alter Traits and look after getting into the Unity.
  • Added Dialogue digital camera toggle within the Settings.
  • Added Show settings for Xbox Collection X to prioritize Visuals or Efficiency, alter Body Fee Goal, and toggle VSync (Collection X).

That’s simply the tip of the iceberg. Learn on for a full checklist of fixes and enhancements!

Xbox Collection X Show Settings

We’ve heard from many that you simply’d prefer to have extra management over the graphic constancy and efficiency on Xbox, much like how PC gamers can customise their expertise. We’re now enabling that on Xbox Collection X with a couple of choices that you need to use to seek out one of the best match in your playstyle and show.

For every of those, we extremely suggest a Variable Refresh Fee (VRR) Show operating at 120hz, and to confirm your Xbox is setup to make use of it. When you have it setup this manner, Starfield will now default to a body charge goal of 40, whereas preserving the precedence for full visuals.

  • Body Fee Goal: Now you can select between 30, 40, 60 or an Uncapped body charge on VRR shows. Should you would not have a VRR show operating 120hz, you’ll nonetheless have the ability to choose from 30 or 60. Display tearing could happen at occasions when choosing 60 on a non-VRR show.
  • Prioritize: Now you can prioritize between Visuals and Efficiency whereas attempting to take care of the body charge goal. Should you’re selecting a body charge goal of 60 or above, we suggest altering this to Efficiency. Prioritizing Visuals retains the very best decision whereas sustaining full element for particular results, lighting, and crowds. Prioritizing Efficiency lowers inner decision and element for particular results, lighting, and crowds. Each modes could alter inner decision dynamically when scenes or motion get heavier as properly. When switching between modes, you will notice the lighting change briefly because the system catches as much as the brand new mode.
  • VSync: Now you can toggle between VSync off or on. Selecting off will separate the sport frames from the monitor’s refresh charge, and will lead to display tearing. Toggling On will synchronize the body charge to the monitor’s refresh charge avoiding display tearing however limiting variety of frames.

BUG FIXES

Basic

  • Basic Stability and Efficiency enhancements.
  • Basic enhancements for Character fleeing, avoidance and pathfinding.
  • Mounted numerous points with object placement.

Gameplay

  • Mounted a problem that would trigger a ship’s most defend capability to seem decreased after loading a save with sure assigned crew.
  • Mounted a problem the place invisibility might persist on a companion’s weapon after invisibility impact ended.
  • Scanning flora/fauna XP is now additionally awarded through harvesting/killing.
  • Resolved a problem with unintended harvest gadgets showing in flora from blended biomes.
  • Addressed a problem that prevented repeated docking with a beforehand commandeered ship.
  • Mounted a problem with Class C flight conduct after getting into focusing on mode whereas boosting.
  • Addressed a problem that would happen when making an attempt to dock with a ship because it grav jumps away.
  • Mounted a ship scanner difficulty that would sometimes show incorrect hostility or crew depend.
  • Mounted a problem the place docked ships would seem to overlap after loading a save whereas boarding.
  • Surprised Characters ought to not show the choice to speak to them.
  • Mounted a problem that would trigger attire to not show as meant on mannequins.
  • Helmets positioned on Mannequins ought to not cull the neck and torso part.
  • Addressed a problem that would trigger weapons to duplicate when looting and enemy.
  • Addressed a uncommon difficulty that would trigger characters to not exit dialogue when attacked.
  • Mounted a problem that would trigger the dialogue digital camera to rapidly shift focus when exiting conversations.
  • Neon and Ryujin safety needs to be extra diligent on arresting the participant for prison conduct.
  • An Autosave ought to now be created when quick travelling to the participant ship if Save on Journey is enabled.
  • Mounted a problem with sandstorm hazards not working as meant beneath sure circumstances.
  • Mounted a problem with climate altering incorrectly when getting into a ship.
  • Addressed a problem associated to utilizing the Starborn Energy ‘Inside Demon’ on sure Robotic fashions.
  • Resolved a couple of points associated to loading a save after utilizing ‘Phased Time’ energy.
  • Mounted a problem with lip-sync whereas ‘Phased Time’ was energetic.
  • Mounted a uncommon difficulty that would trigger legendary Starborn weapons to lose their particular results.
  • Resolved a problem that would forestall storing gadgets in containers aboard the Razorleaf.
  • Addressed a problem that would trigger the participant to seem as in the event that they had been in zero gravity after finishing a temple.
  • Mounted a problem with Rifle Certification ability that would forestall sooner reloading profit.
  • Resolved difficulty with sure weapons not with the ability to hearth instantly after they had been aimed.
  • Resolved and difficulty that would trigger melee assaults to happen with out animation.
  • Mounted a visible difficulty with the Laser sight emitted from an enemy Magshear.
  • Resolved a weapon visibility difficulty that would happen when opening the hand scanner with ‘Toggle Iron Sight’ setting enabled.
  • Mounted a weapon visibility difficulty that would happen when switching between weapons of various varieties.
  • Addressed a problem with how the Subtitles from the ECS Fixed had been displayed.
  • Addressed a problem with gaps showing on the character when previewing helmets within the Switch Menu.
  • Resolved and difficulty that would trigger clothes to be seen by the spacesuit after aiming with a scope.
  • Addressed and difficulty that would trigger enemies to obtain unintended drive when killed.
  • Mounted a problem that would happen when killing a seated character.
  • Loading save ought to retain digital camera settings.
  • Addressed a problem that would trigger quests to have a for much longer cooldown than meant.
  • Resolved a problem the place UC ships might nonetheless ship pleasant hails to a member of the Crimson Fleet.
  • Mounted areas of Moara’s ship the place participant might turn out to be caught.
  • Mounted a problem that would trigger the desk contained in the Ship Companies constructing in Akila to vanish.
  • Mounted a problem that may forestall random ship encounters from touchdown on planets in some conditions.
  • Mounted a problem with the flip counter on the persuasion minigame when coping with the Star Parcel Freighter.
  • Ship Service Technicians ought to now return to their regular location if that they had beforehand wandered away.
  • Gamers who discover their method into Benjamin Bayu’s penthouse ought to now have the ability to exit correctly.

Graphics

  • Exterior ship lights ought to now seem as meant in Photomode and through journey sequences.
  • Mounted numerous shadow points (flickering and precision).
  • Mounted a problem that would trigger the galaxy map to zoom out to an incorrect extent. (PC).
  • Mounted a uncommon difficulty that would trigger the ocean to not mix easily with the shore.
  • Mounted a problem that would trigger the display to be stretched on 16:10 and 32:10 screens with FSR3 within the character editor (PC).
  • Improved the look of depth of discipline in particular instances.
  • Mounted delicate flickering that would happen on some on highlighted elements within the ship editor.
  • Improved the look of lighting and shadow beneath bushes.
  • Improved wind course consistency.
  • Mounted a problem inflicting the glow of stars to be barely seen by planets.
  • Mounted a couple of visible artifacts with some VFX.
  • Improved the look of rain ripples on water.
  • Mounted a problem that would trigger lacking fog to happen whereas touchdown in Neon.
  • Improved flickering artifacts generally current with upscaling strategies DLSS, FSR, XeSS (PC).
  • Mounted a couple of flickering and ghosting points for FSR3 (PC).
  • Mounted a problem that would trigger the sport UI to vanish after altering the Borderless Full Display choice when utilizing FSR3 (PC).
  • Mounted a problem that would sometimes trigger artifacts throughout digital camera transitions.
  • Mounted a uncommon difficulty that would trigger lacking object highlights within the hand scanner.
  • Mounted a uncommon difficulty that would trigger seen rain results inside a spaceship.
  • Mounted a problem that would trigger water to show white in New Atlantis when utilizing a particle beam.
  • Adjusting a setting choice that learn as “Off” to now learn as “Low High quality” for movement blur.
  • Adjusted the default worth for Ship Third Particular person FOV.
  • Mounted a problem that would trigger weapons on racks or in containers to vanish or change upon re-entering the participant’s ship.

Outposts

  • Mounted a problem that would trigger robots to seem unassigned after deleting the Outpost Crew Station.
  • Addressed a problem with Cargo Hyperlink elements not updating orientation after transferring a construction at an Outpost.
  • Eliminated pink define that would generally stay on objects after they had been repaired at an outpost.
  • Mounted a problem the place altering greenhouse flora varieties in Outposts might disconnect the water enter.
  • Resolved a problem with environmental hazards persisting inside outpost buildings inbuilt hazard areas.
  • Mounted a problem the place greenhouse crops generally didn’t transfer appropriately when the greenhouse was relocated.
  • Mounted points the place stairs might generally be deleted when deleting objects positioned on them at an outpost.
  • Addressed a problem that allowed the participant to achieve unintended areas by stacking furnishings in Outposts.
  • Resolved a problem with storage container auto foundations showing the place stackable containers exist already in Outposts.
  • Mounted a problem with Outpost wires not transferring appropriately when a wired construction was moved.
  • Addressed a problem that would trigger habitat modules to drift when supporting buildings had been eliminated.
  • Mounted a problem that would unintentionally have an effect on the ambient audio of Outpost gadgets.
  • Mounted a problem with inner-system cargo ships not unloading assets to capability.

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular