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Suicide Squad: Kill the Justice League Patch Fixes Burn Damage Scaling, XP Exploits

Rocksteady Studios has launched a brand new patch for Suicide Squad: Kill the Justice League, and as promised, it fixes a bug with Diablo Blaze’s burn injury scaling. As a substitute of scaling with enemy debuffs and participant injury buffs, it solely scales with the previous.

With these adjustments, Rocksteady believes gamers are much less prone to attain the identical Mastery Stage. New Leaderboards can be found (with the earlier now archived), however this patch additionally reduces enemy well being scaling for Mastery Stage 46 and above. They’ll deal extra injury, so don’t get complacent.

Different adjustments embody Warmth Wave’s Molten Pores and skin and The Turtle’s Shell shields granting 90 % injury discount as a substitute of 100%. Moreover, Gizmo’s Help Squad missions now not present XP on car kills attributable to gamers exploiting the identical, although mission completion nonetheless gives XP. Take a look at the complete patch notes under.

Suicide Squad: Kill the Justice League is out there for Xbox Sequence X/S, PS5 and PC. Take a look at our evaluate right here.

PATCH NOTES – FEBRUARY 14TH

BUG FIXES:

  • Fastened a bug that was inflicting Burning injury to scale with each participant injury buffs and enemy debuffs. Burning injury ought to solely be scaling by way of enemy debuffs.
  • Fastened a bug that allowed Toyman to stack a number of of the identical Increase in your gear.
  • Fastened a bug that typically prevented modifications to Augments in your gear from saving after exiting a multi-player session and becoming a member of a single-player session.

CHANGES IN THIS RELEASE:

  • Warmth Wave’s Molten Pores and skin & The Turtle’s Shell have had their injury discount lowered from 100% to 90%.
  • As a result of some gamers exploiting sure mission mechanics, car kills throughout Gizmo’s Help Squad missions now not grant XP. You’re nonetheless awarded XP for mission completion.
  • With the repair to Burning injury, gamers will probably be much less prone to get to the identical Mastery Stage as earlier than.
  • Because of this, we will probably be creating new Leaderboards within the curiosity of equity. Worry not although, as we will probably be archiving the present Leaderboards, so these at the moment atop the rankings will reside on in infamy!
  • With the repair coming to Burning injury scaling and listening to the issues round hitting a wall when climbing Mastery ranges, we have now lowered enemy well being scaling for Mastery ranges 46 and above.
  • To maintain issues difficult, enemies at Mastery degree 46 and above will now deal extra injury.

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