HomeXboxSystem Shock Remake Gets Major Update with Expanded Final Encounter, Female Protagonist

System Shock Remake Gets Major Update with Expanded Final Encounter, Female Protagonist

Developer Nightdive Studios has launched a brand new replace for the PC model of its System Shock remake. The replace, numbered at 1.2, brings with it a bunch of recent content material, together with a brand new feminine hacker protagonist, gameplay enhancements, and an expanded ending.

On putting in the replace, gamers will have the ability to decide the brand new feminine protagonist by way of the New Sport Configuration display. As for the reworked ending, the ultimate encounter in opposition to antagonist SHODAN now contains a new our on-line world area, full with new gameplay mechanics. Try the total patch notes beneath.

Studio founder Stephen Kick had spoken in regards to the contents of the brand new replace earlier this month. For context, the flexibility to decide on the protagonist’s gender was initially talked about as one of many stretch objectives for System Shock remake’s Kickstarter marketing campaign. Kick spoke in regards to the selection, without having a direct impression on gameplay, permits gamers to mission themselves into the world.

The System Shock remake was launched on PC again in 2023. Since then, console variations for PS4, PS5, Xbox One, and Xbox Sequence X/S has additionally been introduced for a Might 21 launch. For extra particulars, take a look at our evaluation.

PATCH NOTES:

A feminine Hacker has now been added as a playable character

– Choose the Hacker’s look from the New Sport Configuration display

Reworked the whole ultimate struggle with new mechanics and a novel move

– Face and defeat (?) Shodan as soon as extra in her new our on-line world area

Cloud Sync help has been added

– Now you can decide up and proceed your sport on whichever machine you end up on.

Different main modifications

  • Alpha Pressure enemies have a brand new assault
  • Avian Mutant enemies have a brand new assault
  • Cyborg Diego has new motion choices
  • Continued refining enemy AI and behaviors
  • Mission waypoints have been applied for (Simple mission issue)
  • Higher Gamepad dealing with and implementation
  • Main optimizations throughout the whole sport — Steam Deck customers rejoice!
  • Achievements are correctly awarded when finishing the necessities
  • Some first particular person Hacker animations have been corrected
  • Basic fight and velocity steadiness changes throughout enemies and weapons
  • Credit added to the Title Display
  • Improved quest logic conduct throughout a number of areas of the sport
  • Gamers can now not save over the AutoSave, and the AutoSave will now solely seem within the Load Sport menu
  • Sport Over display can now be skipped
  • Recycle Station ‘stock’ measurement has elevated to 4×3 from 3×3 to permit recycling of larger junk gadgets. Scrapper rejoice!
  • The max payout from a Recycle Station is now 120 Credit
  • EMP stun length has been lowered by 25%
  • SHODAN will lock the Analysis management room door if the participant fires the Mining Laser at Earth
  • Detox patch now has a 25% safety bonus in opposition to setting hazards whereas energetic
  • Repair a mushy lock that might happen when dying whereas interacting with a Surgical procedure Machine
  • Objects dropped inside elevators ought to not disappear
  • Pathfinding efficiency enhancements in Flight Deck and Groves
  • Repair a case the place the participant was capable of clip by way of the world by loading video games whereas crouched
  • Repair a case the place plasma projectile FX would spawn each body and wouldn’t clear up correctly, inflicting main body drops

Minor modifications

  • Simpler to see whole counts of collected Media gadgets
  • Added a button to the doorway of the Safety degree to make sure you can backtrack to the remainder of the Station
  • Basic FX enhancements and tweaks
  • New art work on displays throughout Citadel Station
  • Enemy callouts and vocals are much less frequent now
  • Higher textual content sizing for all languages
  • Soar Jet conduct improved
  • The colour of some projectiles have been tweaked
  • Sped up animations of utilizing Dermal Patches
  • Enemies who’re close to Restoration Bays shall be teleported to their spawn location to make sure the Hacker doesn’t get softlocked by being killed repeatedly
  • Save recordsdata are actually counted incrementally
  • Repair ups of assorted Our on-line world ranges and enemy placements inside
  • Higher dealing with of Hacker dying in unlikely situations
  • SHODAN now has a shock for the participant when Diego is killed on the Safety degree
  • Whole Enemy Reinforcements have been elevated throughout all ranges
  • Diminished the variety of enemies that may bunch up in the identical Reinforcement Quantity
  • Enemies will bear in mind the participant for longer on all difficulties
  • Enemy line of checks embody the projectile collision radius each time doable in order that their assaults fail much less typically
  • Fastened an enemy ambush that wasn’t activating correctly within the Medical CPU room if the participant comes again later within the sport
  • Kickstarter corpse tokens added to enemies
  • Enemy consciousness within the Flight Deck entice room after saving and loading has been fastened
  • Diego boss AI changes, largely within the first encounter
  • Cortex Reavers can now carry out a strafe bounce to extra shortly interact the participant
  • Mutated Cyborg and Tiger-Gorilla dismemberment has been fastened
  • Cyborg Mantis walks sooner, will dash extra regularly, and HP elevated barely
  • Flier-Bots now have an Autocannon along with Gasoline Grenade assaults
  • Striker-Bots now have a Laser Cannon along with Homing Missile assaults
  • Flier-Bot and Striker-Bot textures have been improved
  • Repair for Hoppers and Cell Lasers not having the ability to hit the participant whereas leaning behind a wall
  • Safety-1 Bot now has a speedy fireplace assault pose
  • Cyborg Warrior now has a transferring assault much like the Safety-2 Bot
  • Cyborg Elite Guard head-mounted laser assault injury elevated from 60 to 80
  • Alpha Pressure lengthy vary assault now has a novel animation
  • Skorpion default stock measurement has been lowered from 4×2 to three×2
  • Assault Rifle injury elevated barely from 24 to 25 per spherical
  • Plasma Rifle now has an animation to unload the energetic Plasma Core
  • Abe Ghiran’s Head stock measurement has been elevated from 1×1 to 2×2
  • Lacking character portraits have been added
  • Our on-line world I.C.E Defend FX has been improved
  • Wire Puzzle has new FX to extra clearly point out the required energy degree to resolve it
  • Repair for Circuit Puzzle dead-end nodes filling from the incorrect aspect in some instances
  • Fastened holes within the partitions in Analysis tiles,
  • Berserk patches now price 5 Tri-Credit from a dispenser as an alternative of 4
  • Shotgun ammo price in Ammo Depots has been lowered from 15 to 14 credit
  • Loot desk changes to cut back amount of ammo obtained from Exec-Bots, Flier-Bots, Striker-Bots and Cyborg Enforcers
  • Ammo changes in Reactor, Alpha Grove, Delta Grove, Engineering, Safety, and Bridge
  • Diminished the variety of First Assist Package pickups in Flight Deck, Safety and Bridge
  • Assigned the right idle animation to the Cyborg Drones (No extra hovering weapons whereas they’re charging)
  • Soar Jet enhancements whereas in Low Gravity Volumes
  • Loading a save whereas falling will correctly restore the participant’s velocity
  • Barrel dispensers will not drop their distributed barrels when the participant leaves and comes again to a degree.
  • Power Drain Mines will not prepend a number of “Destroyed” strings to their title after being repeatedly destroyed
  • Repair for participant dropping Low-Grav/Repulsor mods when switching to sure weapons
  • Enhancements to how the enemy AI handles altering Repulsor Raise course
  • Reactor’s Repulsor Lifts have been adjusted barely to repair potential mushy locks
  • Repair for the participant having the ability to exit the Diego V1 area by blocking predominant doorway
  • Doorways will extra elegantly restore their collision state when loading a save
  • Shotgun shell texture has been fastened
  • Crack-O’s are actually not thought of Junk
  • Repair for sure wall displays not breaking when attacked
  • Fastened small animation concern with the Isolinear Chipset on the Bridge
  • Fastened sparking cable points on Upkeep
  • Repair for a number of achievements not finishing correctly
  • Small textual content changes and spellings
  • Music playback changes
  • Fastened a possible audio part reminiscence leak when concurrency limits have been reached
  • Added a Controller Vibration accessibility possibility
  • Improved gamepad help on MFD
  • Improved automap efficiency
  • Fastened a number of visible artefacts on the automap
  • Automap will at all times replace the map information bar with the information for the at the moment chosen degree
  • Implant tooltips will not show off the sting of the display on sure show configs
  • Repair for the ‘Again’ button on gamepad inflicting the participant to crouch when exiting menus
  • Credit up to date
  • Different minor enhancements, changes and steadiness tweaks

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