HomeReviewsTales Of Kenzera: Zau review: a beautifully designed yet imprecise platforming adventure

Tales Of Kenzera: Zau review: a beautifully designed yet imprecise platforming adventure

Till I performed Tales Of Kenzera: Zau I figured folks had run out of the way to make authentic platformers, however an Afrofuturist story-in-a-story framing for a mythological platformer about wholesome methods to cope with grief certain did train me to not underestimate human creativity. I actually appreciated quite a bit about Tales Of Kenzera, and bought aggravated by a bunch of stuff too – and the division appears to be that a variety of the previous falls on the story and design facet, and the latter on the mechanical facet, which I suppose is not perfect for a platformer. However nonetheless, I believe it is price persevering.

You play because the titular Zau, a younger shaman battling the current loss of life of his father, so his answer is to assist loss of life, personified as an older man known as Kalunga, with defeating three highly effective spirits who refuse to maneuver on. If he can do that, Kalunga will owe him a boon, which he intends to make use of to resurrect his father. Right here now we have a really understandable online game story, the place the three spirits in query operate as landmark boss battles in opposition to, e.g., an enormous lightning eagle or a wooden owl manufactured from worry. They’re hanging designs.

However Zau’s story was written for – and is being learn by – Zuberi, by his father, who has additionally simply died. As you play by the sport Zau learns concerning the pure rhythms of life and loss of life, as he sees the methods the land suffers when the spirits refuse to maneuver on, and meets different characters like a father lacking his son, and a younger lady whose mom is evading loss of life. Thus Zau, and Zuberi, additionally progressively be taught to just accept their grief. It is like Gris, however much less annoying to me, particularly. In reality, the framing of the story because the telling of a mythological fable actually enhances the story, as a result of it is precisely the kind of sensible ethical that you just’d encounter in a story handed down by your ancestors.

Zau was taught his shamanic abilities by his dad, and chief amongst these are the Solar and Moon masks which you can swap between on the faucet of a button (controller is advisable, right here), and which offer you separate animations – a element I liked – in addition to separate abilities. Moon powers are extra ranged and crowd controll-y in fight, whereas the Solar provides you twin spears and melee combos, and so they each have large particular assaults that deal large harm in a pinch. As you proceed, you get extra skills layered on prime to assist with traversal. You get jumps and double jumps and a touch, in fact, however later in your Moon kind permits you to freeze water so you possibly can leap up waterfalls or run alongside ramps, and your Solar will get a long-range lance that prompts switches. Add to the checklist a extra highly effective sprint, a form of lasso leap, the flexibility to glide, and to reform or destroy sure buildings.

Additional curricular
You possibly can degree up Zau to have additional skills (like Solar combo assaults setting enemies on fireplace, which is an efficient one), however it’s also possible to full shaman trials – additional arduous bits of platforming – for tokens that offer you passive buffs, or shrines or different sources of additional energy to degree up faster. Picture credit score: gamerjive Shotgun/EA

It is quite a bit, and in case you put this recreation down for greater than, being beneficiant, 72 hours, you’ll in all probability overlook all of the controls (and the sport would not have a diagram of them within the menu, so good luck figuring them out once more). However there are occasions when, throughout traversal, you get into an attractive circulate sample, the place you leap and glide over sizzling air, keep away from some crystal spikes by a mosquito’s pube, leap over a load of collapsing platforms, and sprint to security, with out breaking a sweat. On the similar time there are sections that depend on timing your leap to a lava explosion you possibly can’t fairly see, or the place inputting a leap at a barely mistaken angle will ship you hurtling into an environmental hazard. Respawns are fairly on the spot, however an unskippable chase sequence that you just full by memorising it over repeated fails is not so enjoyable when your subsequent failure swings spherical simply as shortly.

The world you discover is extra of an unalloyed delight. The world map is deceptively giant, with just a few quick journey factors – though I discovered these to be too uncommon to be helpful, and regardless of hidden collectibles and challenges, Tales Of Kenzera would not actually operate as a Metroidvania anyway – and has strikingly totally different areas. You journey by deep mines, arid plains, and plush jungles, every housing the stays of a village. They’re all lovely, with tons of element and depth regardless that Tales Of Kenzera is a side-scrolling recreation, and it feels lived in in addition to barely magical, although you find yourself monitoring forwards and backwards a bit on the journey to and out of your quest markers.

However whereas the world is stuffed with magnificence, it is also filled with monsters. Your major enemies are the lingering spirits of former warriors, who aren’t followers of Zau wandering round bringing loss of life to their entrance door. There are ranged assault spirits, melee, mini-boss tanks, mischievous little tricksters who explode on defeat, and others who appear like bugs and syphon your well being. Backing them up are floating snakes that spit acid and tiny flying lizards that divebomb you. Generally the bastards will present up shielded to Moon or Solar harm, the higher to encourage you to modify up your assault model. It is a formidable quantity of selection.

In the midst of a fight in Tales Of Kenzera: Zau

Picture credit score: gamerjive Shotgun/EA

Smashing through a barrier in Tales Of Kenzera: Zau

The World Map in Tales Of Kenzera: Zau

Picture credit score: gamerjive Shotgun/EA

However it’s, I believe, a bit an excessive amount of selection in practise to be completely enjoyable. The rhythm turns into obvious: you may have a tricky plaforming part, then a little bit of a run, and then you definately’ll enter an space with a conspicuous quantity of platforms for no obvious cause – at which level partitions overlaying the doorway and exit slam into place. You then need to combat a number of more and more troublesome waves of enemies in an enclosed house, like opening a tin of sardines and discovering out all of the fishy bastards need to kneecap you. Quite than changing into a enjoyable, frantic train in utilizing all the abilities you’ve got discovered, it turns into a chore the place you find yourself doing the identical rote issues irrespective of which enemy you are going through anyway.

This is not helped by the truth that there are some small, however annoying, bugs to cope with as nicely. Whereas I used to be enjoying generally Zau bought caught in crouch, and at others he repeatedly jumped, which is not any good to anybody. Neither was his ranged Moon assault robotically firing straight up as a substitute of on the enemy. They are not recreation breaking, however they’re irritating to cope with – particularly in the midst of a combat, and most particularly in a boss combat in opposition to the three large spirits – one in every of which is only a large platforming degree.

Tales Of Kenzera exhibits nice precision in its character and world design, within the writing, within the voice performing, even right down to particular person animations. But it surely lacks precision in some areas of the fight, specifically the platforming, which arguably is the bit that issues extra in a platformer. For me, I am undecided it does! Regardless of my frustrations – I’ve proof within the type of livid texts to a good friend about what number of occasions I tried one sequence the place you must dash up waterfalls to a timed gate, and one other that encompasses a jump-sprint in time to land on a platform floating on a lava fountain – I might prefer to see what different tales will be instructed in Kenzera.


This overview was based mostly on a overview construct of the sport offered by the builders.

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