HomeNintendoTetsuya Nomura Came Up With FFVI Shadow Flashbacks, Statue of the Gods...

Tetsuya Nomura Came Up With FFVI Shadow Flashbacks, Statue of the Gods Fight

In Sq. Enix’s Closing Fantasy VI thirtieth anniversary interview, Tetsuya Nomura went over his contributions to the Shadow flashbacks and FFVI Statue of the Gods boss battle. He additionally contributed to the background of Setzer and designed Kefka’s boss battle, as he was a personality and monster designer for the Tremendous Nintendo JRPG.

First, Nomura mentioned his contributions to the FFVI Statue of the Gods boss battle and Kefka closing battle. These included idea artwork photographs of the 2 alongside the ultimate sprites from the sport. Within the case of the idea artwork, he defined the Kefka one was simpler as a result of he mentioned, “I drew it proper on the finish of the venture, and I used up all my vitality on the Statue of the Gods.” He additionally famous that the Statue of the Gods boss was designed in the best way it’s out of a need to make it larger than Exdeath in FFV. He additionally mentioned that boss battle’s break up execution was finished to match its design. He famous, “Truthfully, there wasn’t actually something deliberate for it—I had them modify the battle to match the enemy’s design.”

Right here’s the assertion Tetsuya Nomura made discussing the FFVI Statue of the Gods boss battle and sprite design:

I made a degree of drawing my designs first earlier than shifting on to creating the sprites, however not many individuals did it that means on the time. I drew the boss in a sketchbook display by display.

Normally, I’d have my sketch handy after which create sprites based mostly on that, however for the Statue of the Gods I truly scanned the sketch and made the sprite utilizing the scan. Again then, there have been limits to what number of colours you can use, so I scanned it in monochrome. It appeared a bit tough, however I used to be capable of enhance it by modifying it and adjusting the colours manually. I actually thought that was going to be an enormous breakthrough in how I created sprites, however then FFVII got here alongside, all the things became polygons, and I by no means acquired to make use of this technique once more. 

And listed below are the idea artwork examples Sq. Enix and Nomura shared. Whereas the artwork for Statue of the Gods is one picture right here, the interview textual content famous it’s three separate drawings in actual life.

Later within the interview, Tetsuya Nomura mentioned the FFVI Shadow flashbacks that may set off within the recreation if somebody chooses to remain at inns whereas he’s round. He defined how he got here up with the concept.

…The entire inn scene with Shadow was my thought. Then it was Kitase (Yoshinori Kitase, director on FFVI) who determined you’d lose him for good in case you didn’t await him when the Floating Continent is destroyed. Kitase has a little bit of a darkish aspect to him. (laughs)

Closing Fantasy VI debuted on the Tremendous Nintendo, and most lately the Pixel Remaster model of it appeared for the PS4, Swap, PC, and cell units. 


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