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The First Descendant Components guide: Stat rolls and farming tips for Auxiliary Power, Sensor, Memory, and Processor

Exterior Elements are extra helpful than most give them credit score for in The First Descendant, and taking note of them will help elevate your construct to prime kind. You’ll have to know the way to each farm and reroll them for optimum stats.

Easy methods to farm Elements in The First Descendant

You’ll be able to farm Exterior Elements in The First Descendant when you’ve hit Arduous mode. You are able to do this by finishing the marketing campaign on Regular. Till this level, there isn’t actually a have to farm Elements, and it isn’t that straightforward to.

The First Descendant Hard Mode Farming For Components
Picture: AlphaRod

In Arduous mode, you’ll unlock the “Problem Degree Rewards” menu when trying on the map. This may let you know which Elements are extremely more likely to drop this week, which tells you which of them parts are capable of be farmed.

On a rotating weekly foundation, both Sensors and Processors or Auxiliary Energy and Reminiscence Elements are capable of be farmed, with enemies within the named areas having extremely excessive charges of dropping them.

When which Elements are more likely to be dropped the place, you may repeatedly carry out missions or raids to earn buckets of Final and Epic Elements.

All potential Element stat rolls in The First Descendant

The First Descendant Component Ultimate Rare
Screenshot: gamerjive

The Elements in The First Descendant will every present a random stat bonus that’ll both enhance your HP, DEF, or max Shields.

Nevertheless, Uncommon and Final Elements even have their personal distinctive swimming pools of stats they’ll buff along with the usual modifier. They are going to draw two extra stat bonuses along with the common enhance in HP, DEF, or max Shields.

Here’s a listing of all the things all 4 Exterior Elements will help you with in The First Descendant.

Auxiliary Energy

  • Max HP
  • Hearth Resistance
  • Module Drop Fee
  • Kuiper Drop Fee
  • MP Restoration when out of fight
  • Downed Timer

Sensor

  • Max MP
  • Chill Resistance
  • Protect Recuperate when out of fight
  • Consumable Drop Fee
  • Character EXP Achieve
  • MP Restoration when in fight
  • HP Restoration Modifier

Reminiscence

  • DEF
  • Electrical Resistance
  • Protect Restoration when in fight
  • MP Restoration Modifier
  • Gold Drop Fee
  • Firearm Proficiency Achieve
  • Ecive Radius

Processor

  • Max Protect
  • Toxin Resistance
  • Gear Drop Fee
  • Protect Restoration Modifier
  • Merchandise Acquisition Distance
  • Ecive Show Time

There you’ve gotten it, all of the stats that the Final and Uncommon Exterior Elements can buff and enhance in The First Descendant. Use this data to make your farming in Arduous mode extra focused.

All Element units in The First Descendant

The First Descendant Component Sets
Screenshot: gamerjive

When farming for Elements in The First Descendant, there’s a probability that your Uncommon or Final Elements might be part of a set. The stats they buff are nonetheless random, however do you have to equip completely different Elements of the identical set, you’ll profit from much more bonuses.

In case you equip two Elements of the identical set, you’ll unlock a minor bonus that’s usually nonetheless fairly good to have. If all 4 of your Elements are from the identical set, nevertheless, then you’ll be granted unbelievable full set bonuses.

It could be price preserving a watch out for particular units, as they might be simply what you want to deliver your Descendant to the subsequent stage.

Beneath is a desk with all of the Element units, their rarities, and what bonuses they offer you. I’ve assembled this listing in alphabetical order inside every rarity.

Element Set Rarity Bonuses
Annihilation Set Final 2 Set:
Talent Length +5.75%

Full Set:
Firearm ATK will increase proportionally to the ratio of Max HP to HP misplaced, as much as +26%.
When HP is 50% or decrease, MP Restoration -22%, HP Recuperate +16.4% for 10 seconds (Cooldown 30 seconds).

Bravery Set Final 2 Set:
HP Restoration +1.8%
Max Protect +11.9%

Full Set:
Talent Length will increase proportionally to the ratio of Present Customized Sources to Max Customized Sources, as much as +6.6%
35% probability to cut back a random talent’s cooldown -1.63 seconds every at any time when an enemy inflicted with Stun is defeated.
Frozen Coronary heart Set Final 2 Set:
Sniper Rifle, Scout Rifle Important Hit Fee 5%
Full Set:
Talent Cooldown -4.7%
Granting a buff to allies provides a stack of Frozen Coronary heart Vitality impact to self. (Cooldown 1 second)
A 4 Frozen Coronary heart Vitality impact stacks, Frozen Coronary heart Vitality impact converts to Frozen Coronary heart Essence standing impact.
Frozen Coronary heart Essence: Firearm Weak Level DMG +7.7%, Talent Important Hit Fee +28%, Firearm Important Hit Fee +7.9% for 10 seconds.
Hungry Sonic Set Final 2 Set:
Toxin Resistance +2.8%
Full Set:
When utilizing Talent, grants 1 stack of Efflux (as much as 50 stacks, lasts for 20s).
When utilizing an Enhanced Talent, grants self 1 stack of Wave (as much as 10 stacks, lasts for 120s) and 10 stacks of Efflux.
Wave recovers MP by 0.2% per stack when hitting an enemy with a Distinctive Weapon.
At 50 stacks of Efflux, converts to Tuning (lasts for 200s).
Tuning: Talent Length +1.79% proportional to Max HP, HP Heal Modifier by +2.83%.
Polar Night time Set Final 2 Set:
Chill Talent Energy +6.2%
Full Set:
For every Frostbite stack inflicted upon enemies, Firearm Important Hit Injury +1.7%, Talent Important Hit Injury +6% (as much as 10 stacks, 5 seconds length) at a 30% probability.
When defeating an enemy inflicted with Frostbite, inflicts extra injury equal to 12.2% of the enemy’s Max HP on enemies inside a 2.5 meter radius at a 30% probability.
Slayer Set Final 2 Set:
Common Rounds Capability +8%
Full Set:
Rounds per Journal +8%
Talent Value +15%
Talent Energy +26.1%
When defeating enemies inflicted with Towed, recovers MP and Specialised Useful resource 12.2% at a 17% probability.
Supernova Set Final 2 Set:
Electrical Talent Energy Modifier +8.6%
Full Set:
Fusion Talent Energy Modifier +12%
On Electrical Talent Assault upon an enemy inflicted with Electrocution, prompts Executioner’s Thunderbolt on the goal’s places, dealing extra Electrical injury equal to 100% of Talent Energy Modifier (Cooldown 2 seconds) at a 50% probability.
Venom Essence Set Final 2 Set:
Poisonous Talent Energy +6.2%
Full Set:
Tactical Rifle, Assault Rifle Firearm Attribute Impact Set off Fee +12%
For every Poison stack inflicted upon enemies, Firearm ATK +2%, Talent Energy Modifier +0.7% for five seconds at a 30% probability (as much as 10 stacks, 5 second length).
Volcanic Set Final 2 Set:
Hearth Talent Energy +6.2%
Full Set:
Handgun, Hand Cannon, Shotgun ATK +6.6%
Charged Sub Assault Injury +6.6%
After reload, Talent Energy +3.5% for five seconds (as much as 3 stacks), this impact is eliminated when utilizing a talent
Acrobat Set Uncommon 2 Set:
Talent Energy +1.7%
Firearm ATK +2.8%

Full Set:
Firearm Important Hit Fee +5.9%
Talent Important Hit Fee +21%
Battle Aesthetics Set Uncommon 2 Set:
Talent Important Hit Fee +18%
Full Set:
Talent Energy +4%
Talent Value -2.8%
Decimator Set Uncommon 2 Set:
Firearm Important Hit Fee +5.1%
Full Set:
Weak Level DMG +5.8%
Toxin Resistance +6.6%
Glacial Set Uncommon 2 Set:
Chill Talent Energy Modifier +8.6%
Full Set:
Talent Value -2.8%
Firearm Important Hit Fee +5.9%
Predator Set Uncommon 2 Set:
HP Restoration +4.8%
Full Set:
Poisonous Talent Energy Modifier +7.2%
Hearth Resistance +6.6%
Swamp Recon Set Uncommon 2 Set:
Poisonous Talent Energy +6.2%
Full Set:
Firearm Standing Impact Set off Fee +12%
Talent Length +6.6%
Tomb Vanguard Set Uncommon 2 Set:
DEF +25%
Full Set:
Talent Energy Modifier +2.6%
Electrical Resistance +6.6%
Veteran Marksman Set Uncommon 2 Set:
Firearm Important Hit Fee +5.1%
Full Set:
Firearm ATK +6.6%
Weak Level DMG +5.8%

Now that all you may presumably find out about Exterior Elements in The First Descendant, you may farm with precision. While you’re going round farming for these Elements, why don’t you seize any native Information or Echoes?


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