HomePC GamesThe First Descendant Hotfix Removes Module Swapping in Infiltration Operations and Void...

The First Descendant Hotfix Removes Module Swapping in Infiltration Operations and Void Intercepts

The primary main content material replace for The First Descendant is out there later in the present day, with a brand new overview trailer showcasing all included content material. It’s accompanied by hotfix 1.0.5, which options its share of steadiness modifications and changes, like eradicating Module swapping in Intercept Battles and Infiltration Operations.

Gamers can also’t change presets or change loadouts throughout these actions, maybe to protect their problem. The Void Shards obtained from Particular Operations have additionally been elevated seven instances, with Magnum Studio wanting into eradicating their requirement when activating a Fusion Reactor.

The developer additionally revealed that Thunder Cage was unintentionally dealing far more than the desired 1.33x harm towards clustered enemies. The bug has been fastened, however its harm multiplier is now 2x to compensate. Take a look at a few of the hotfix notes beneath and full particulars right here.

The First Descendant is out there for Xbox Collection X/S, Xbox One, PS4, PS5, and PC. The primary season kicks off in late August – take a look at the roadmap for extra particulars.

Hotfix 1.0.5

Content material Enhancements

(1) UI/UX

  • To stop module swapping from changing into a method in Intercept Battles and Infiltration Operations, equipping and eradicating modules, altering presets, and altering loadouts are actually prohibited.
  • Added a function to gather all Misplaced and Discovered gadgets without delay within the Mailbox.
  • After checking the map with acquired info within the Library, closing the map now leaves the Library open.
  • Added Digital camera Shake ON/OFF function in Sport Choices.
  • (PS, Xbox) Added the flexibility to pick out preset search key phrases to make it simpler to go looking modules and analysis.
  • Added commas after each three digits within the sport menu and HUD to make it simpler to learn numerical items.
  • Now you can verify key stat info within the weapon, reactor, and exterior part inventories.
  • Now you can register outfitted gadgets as Hooked up Gadgets.
  • Saving a preset now mechanically registers outfitted gadgets as Hooked up Gadgets.
  • Now you can flip the pink dot crosshair show on or off cities in Sport Choices.
  • Added a picture to some gadgets in Graphics Choices to point out what they do.
  • Elevated the velocity of scrolling when scrolling the map with the gamepad’s R-stick.
  • Modified the colour of icons for Laborious issue Void Intercept Battles on the World Map to make it simpler to tell apart them from Regular issue battles.
  • The map not shows the marker when a quest NPC being tracked disappears.
  • The Modification Modules for a similar Descendant are actually displayed collectively in a row within the Library.
  • When the primary clear reward and repeat clear reward are the identical, the Acquisition Information within the Library not reveals them each.
  • When deciding on all duplicate modules in Dismantle Modules, now you can use a filter to register solely the chosen modules for dismantling.
  • Simplified the module combining animation.
  • Beginning a analysis within the Supplies tab of the Analysis menu now returns you to the Supplies tab.
  • Added the “Depart Social gathering” button to the Social menu to make the perform simpler to seek out.
  • Added a search perform to the Consumables menu.
  • Even when buying skins for Descendants not presently in use the pink dot nonetheless seems.
  • Added the pink dot when buying paint.
  • The pink dot now seems within the Weapons Record facet tab too when buying a weapon pores and skin.

(2) Descendants, Modules

  • Elevated the Poison contagion vary of Freyna’s Room 0 Trauma from a 4 m radius to a 7 m radius.
  • Elevated the utmost scaling vary of Valby’s abilities from 200% to 250%.
  • Elevated the utmost scaling vary of Blair’s abilities from 200% to 250%.
  • Modified the blizzard generated by Viessa’s “Glacial Cloud” module to be triggered immediately at once.
  • Modified Valby’s “Albion Academy Cadet” head pores and skin to be dyeable.
  • Modified “Incoming Closing Harm” to “Incoming Harm Modifier” within the description of the “Protected Restoration” module.

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