HomePC GamesTowerborne Patch Nerfs Umbras, Fixes Status Effect Duration and Bugs

Towerborne Patch Nerfs Umbras, Fixes Status Effect Duration and Bugs

Towerborne, the newest title from The Banner Saga developer Stoic Studio, launched in early entry one week in the past to first rate reward. Whereas it’ll finally go free-to-play, the developer is busy addressing bugs and implementing numerous fixes within the present construct.

The second main patch is reside, fixing bugs just like the Curios tab disappearing if gamers get disconnected or the Snaggleshire chest awarding Writs at Hazard Degree 1. Hits on blocking enemies also needs to show correctly, and standing results have had their period reined in after it was found they lasted for “double or triple their meant durations.”

Whereas Stoic Studio will “have extra to say” in regards to the numerous lessons later, it believes that a number of Umbra are over-performing. “Our design intent for Umbra is that there ought to by no means be a world ‘All the time-Use’ Umbra, nor ought to an Umbra’s capability be out-performing the Ace’s Focus Skills. As such, we have now decreased the injury of a number of Umbra to be extra according to the expectation of the Ace’s whole equipment.”

As such, Sten now offers 30 p.c much less injury; Morberry’s radius injury is decreased by 20 p.c; and so forth. Try a number of the modifications beneath and full patch notes right here.

Towerborne is on the market for PC – take a look at our assessment right here. It would launch for early entry on Xbox Sequence X/S subsequent 12 months.

Early Entry, Patch 2 – Balancing and Bug Fixing

Gameplay

  • Writs Chest Repair: We’ve mounted a bug that was awarding Writs from Snaggleshire at Hazard Degree 1, as gamers have been by no means meant to get Writs and Curios that early. This could not impression your whole Writ influx.
  • Curios Tab Repair: Resolved a problem the place gamers who misplaced community connection would not see the Curios tab.
  • Bald Ace Repair: Your Ace will not seem bald after previewing a helm beauty within the Retailer or Curio tab if no helmet is supplied.
  • Mission Mushy Lock: Fastened a problem the place some gamers have been getting caught when destroying a monster spawner when an encounter shouldn’t be correctly activated.
  • Dialogue Repair: Corrected a dialog title that referenced the fallacious NPC.
  • Quest Changes:
    – A Return to Kind quest textual content has been rephrased for readability.
    – A Class Above the Relaxation has been up to date to provide you credit score for enjoying with the Sentinel class.

Fight

  • Hit Impacts: There was a problem the place hit impacts weren’t displaying accurately when enemies have been blocking. This has been mounted.
  • Standing Results: We mounted a problem the place standing results lasted double or triple their meant durations, leading to a situation the place the Ace might be shocked or poisoned for a very long time. This additionally triggered standing results to exceed injury expectations.

Courses

We now have been watching how everyone seems to be taking part in their respective lessons and we could have extra to say about that later. Proper now we’re simply specializing in fixing any clearly damaged points. Please proceed to provide us suggestions, we’ve been studying all of it!

  • Sentinel: Fastened a problem the place some assaults weren’t contributing to the Valor Meter.
  • Rockbreaker: Decreased Break Bar injury from the Elbow Drop (Bounce Heavy Assault).
  • Shadowstriker: Fastened a problem that triggered the Class Mechanic to immediately construct 3 bars by performing the main focus capability, Deathrattle.

Umbra

After watching gamers for the previous week, it has grow to be obvious that we have to make some changes to sure Umbra. After we take a look at whole injury output, Break Bar injury, and situational use, it turns into very clear that a number of of them are considerably out-performing our intentions. Our Design intent for Umbra is that there ought to by no means be a world “All the time-Use” Umbra, nor ought to an Umbra’s capability be out-performing the Ace’s Focus Skills. As such, we have now decreased the injury of a number of Umbra to be extra inline with the expectation of the Ace’s whole equipment.

  • Sten: Sten’s capability was primarily meant to supply the Ace a crowd management with reasonable injury. Sten’s injury was exceeding this and so we have now decreased injury output by 30%.
  • Morberry: Morberry’s radius of harm mixed with whole injury completed turned out to be fairly extreme, and so we have now decreased the radius injury by 20%. Direct hits will nonetheless deal important injury.
  • Papyrus: We went forwards and backwards on Papyrus. We may have elevated its cooldown and stored the injury output, nevertheless, we’re fairly huge followers of with the ability to lengthen combos utilizing this Umbra and opted to decrease its injury output as an alternative of stopping cool moments. Total, we have now decreased Break Bar injury by 20%.
  • Pox: This merely was dealing a whole lot of injury on the preliminary hit along with dealing poison. Let’s be actual, it was fairly highly effective. I imply, it additionally has a number of costs. Thus we have now decreased preliminary explosion injury by 15% in an effort to convey Pox according to different Umbra.

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