HomeHardwareUbisoft blames Assassin’s Creed for VR failure, here’s why it’s wrong

Ubisoft blames Assassin’s Creed for VR failure, here’s why it’s wrong

Ubisoft is hitting pause on its VR funding in the intervening time as a result of Murderer’s Creed Nexus VR didn’t hit its gross sales goal. However whereas CEO Yves Guillemot says he’s ready for the digital actuality scene to “develop” earlier than the funding resumes, what it actually screams of is a lack of expertise of the sport’s goal market.

Again in November, I had the prospect to play the sport, and in my Murderer’s Creed Nexus VR overview, I wrote that it left me with the assumption that triple-A VR video games, utilizing well-established IPs, have been going to deliver digital actuality gaming to new heights. Regardless of this, lower than 5 months after the sport’s launch, Guillemot has thrown the venture, and Ubisoft’s VR funding as a complete, underneath the bus.

Let’s be sincere, VR gaming growth shouldn’t be for the weak. The participant base is smaller than that of PC or conventional console gaming, and the expertise isn’t essentially the most accessible. Nonetheless, the plan to develop an unique Murderer’s Creed sport, totally canon to the sequence, solely in VR, was good, in my view.

Not solely was the premise stable, however the groups engaged on the sport did an unbelievable job evoking an actual connection to followers of the franchise – myself included. Throughout my time speaking with the group for our Murderer’s Creed Nexus preview, and interview with sport director David Votypka, the eagerness for the product was infectious, and that bleeds via into the ultimate product.

The place Ubisoft went fallacious, nonetheless, was limiting it to Meta Quest headsets. Regardless of the recognition and ease of entry to VR that the Meta Quest affords, PCVR and PSVR2 headsets are finally able to providing larger visible constancy and – right here’s the essential bit – a a lot larger participant base.

In fact, Ubisoft is likely to be eyeing up a Steam launch as we converse to claw again its funding, however for such a massive sport that Ubisoft clearly thought-about a threat, it wanted to be out there throughout platforms for anybody to play, on launch day.

Sadly, the feedback made by Guillemot throughout a latest earnings name highlights simply how little the enterprise understands VR. Whereas it’s completely honest to air his “disappointment” with the sport and its gross sales figures, finally Ubisoft made the decision to restrict it to simply the Meta Quest.

That’s not the half that infuriated me, although. Guillemot confirms that Ubisoft is “not growing our funding on VR in the mean time as a result of it must take off.” He follows this by confirming the group have been impressed by the Apple Imaginative and prescient Professional headset. “We’re very impressed by what Apple got here up with, and we expect it’s implausible {hardware}, however we proceed to take a look at this VR enterprise as one thing that now we have to take a look at however not make investments an excessive amount of in, till it grows sufficient,” he says.

Both Guillemot was not ready to speak about VR, ensuing on this blended messaging and lack of respect proven to the Nexus venture, or he genuinely has no thought how the VR trade works, and is now extra involved with Apple’s shiny new toy. It’s price noting that Ubisoft nonetheless has VR titles lined up, together with Simply Dance VR, which was initially to be a Pico headset unique earlier than layoffs modified plans.

I as soon as felt excited on the prospect that Ubisoft was going to point out different triple-A builders and publishers how VR can work on a grander scale, with larger budgets and established IPs. However now it’s clear that this seems to be like an try and make a fast buck, I’ve been left with nothing however a bitter style in my mouth.

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