HomePC GamesVampire Survivors Gets New Heroes, Weapons in Latest Free Update (and a...

Vampire Survivors Gets New Heroes, Weapons in Latest Free Update (and a Final Fantasy 7-Themed Trailer)

Developer Poncle has launched a brand new free replace for bullet heaven sport Vampire Survivors. The replace, titled Space54, brings with it 2 new characters, 4 weapons, 1 stage and 1 relic, and is on the market on PC, Xbox, Nintendo Swap, Android and iOS. The replace is supposed to have a good time Vampire Survivor’s authentic sport engine, Phaser, which makes use of retro sci-fi characters as its mascots.

The 2 new characters within the replace are Bat Robbert and House Dude. Bat Robbert’s particular capability is that he positive aspects +16 MaxHP (as much as a most of +400) and recovers 30 p.c of his well being. The power’s cooldown is reset any time he’s totally healed. House Dude, however, fires all of his weapons no matter their cooldown each few seconds.

Alongside the replace, the studio has additionally launched a brand new trailer for Vampire Survivors celebrating the discharge of Last Fantasy 7 Rebirth. The trailer is a recreation of the unique Last Fantasy 7 teaser trailer from all the way in which again in 1997, with each element swapped for Vampire Survivors issues. Take a look at each the trailer for the Space54 replace, in addition to the Last Fantasy 7-themed trailer under.

Replace 1.9.0 patch notes:

  • Optimisation for spawning of gems and cash
  • Optimisation for weapons that work together with pickups (Gatti Amari, Vicious Starvation, and many others.)
  • Fastened crimson XP gems generally flying away and taking without end to come back again
  • Fastened Coffins not spawning if the corresponding character had been unlocked through a spell
  • Fastened Crimson Shroud not triggering retaliation injury
  • Fastened a layering challenge with CosmicEgg enemy
  • Fastened service provider alignment upon a number of opens
  • Fastened some particle emitters leaving gaps
  • Fastened collision form of Valkyrie Turner
  • Fastened purchased weapons in Adventures that wouldn’t all the time stage up in the identical run that they had been purchased
  • Fastened a number of evos of the identical weapon showing in treasure chests when just one ought to be current
  • Fastened some animations going at insane velocity on sure displays
  • Fastened Victory Sword not instant-killing some reapers that ought to have been weak to it
  • Fastened textual content scaling someday being off in Stage Choice
  • Fastened show of secret characters someday exhibiting query marks after they shouldn’t
  • Fastened timing of occasions tied to music in Gallo Tower, Astral Stair, Eudamonia Machine
  • Fastened “Present Guides” possibility resetting after each run
  • Fastened The Directer someday not getting counted as defeated within the Bestiary
  • Tentative repair for Linux launch challenge and lacking Steam Overlay
  • [MOONSPELL] Fastened time restrict in Journey Chapter 5
  • [FOSCARI] Fastened Arcana XIX – Coronary heart of Fireplace generally not making use of to Prismatic Missile
  • [FOSCARI] Optimisation for Shadow Servant at excessive Quantity
  • [FOSCARI] Fastened Je-Ne-Viv’s World Eater’s offset
  • [EM] Fastened Mini Impostor and Impostongue showing as stage up choices after they shouldn’t anymore
  • [EM] Fastened the medical scan not clearing its projectiles when the character dies
  • [EM] Fastened interplay between Simply Vent and Pentagram triggering errors
  • [EM] Fastened Magnet bonus from Paranormal Scan being 10 instances smaller than it ought to have been
  • [EM] Fastened white field proven on some maps whereas in Adventures
  • [MOBILE] textual content sizes on portrait when opening grimoire adjusted
  • [MOBILE] repair lacking choices button on recent save in portrait
  • [MOBILE] repair leaping characters on ascension cell window
  • [MOBILE] repair for service provider display structure on some display resolutions
  • [MOBILE] repair for Ascension animation transferring elements of the UI
  • [MOBILE] repair a problem for spells generally not engaged on Android
    Different minor bugfixes, tweaks, reminiscence optimisations
  • Lots of background work for accounts administration and Cross-Save
  • (x18) Pushing this alteration so [new game engine] stops bugging me
  • (x6) Pushing this alteration as a result of [new game engine] determined a function was a bug


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