Vesper’s Host is a Future 2 dungeon arriving alongside Oct. 2024’s Revenant Act I.
Very similar to the Deep Stone Crypt, it entails exploring a Braytech facility above Europa, and gamers aware of that raid will really feel proper at dwelling with that location and its shared mechanics.
There are 4 encounters to sort out right here, with two bosses that want squashing, and loads of loot to seize — together with the return of the Ice Breaker unique sniper rifle.
Listed below are all of the steps you’ll want to comply with to finish every encounter and conquer the Vesper’s Host dungeon with our walkthrough.
The way to begin Vesper’s Host in Future 2
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That is the primary hurdle of the dungeon, and an unnecessarily difficult one. Earlier than you can begin Vesper’s Host, you’ll want to get the hunt for it. Nevertheless, the sport doesn’t actually let you know the place you’ll want to go to begin this quest.
Head to the Final Metropolis social area. Speak to Spider within the bar on the left of Eido’s store to seize the hunt and get began.
When you’ve picked up the hunt, you possibly can then launch the dungeon from the Europa map display.
Rundown of the primary mechanics
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Vesper’s Host has some mechanics that seem all through the dungeon, so it pays to pay attention to them forward of time. Let’s undergo these right here, so that you’ll perceive what’s to come back and have a hand glossary to return over in the event you’re not sure at any stage.
Scanner, Operator, and Suppressor augments
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These are a carryover from Deep Stone Crypt, although there have been some tweaks to how they work. Operator is just about the identical, you’ll must equip the pink Operator increase to shoot panels that the Scanner will point out.
Scanner works fairly in another way right here than it did earlier than. You continue to want to make use of it to determine the proper panels for the Operator to shoot, however now you’ll want to strategy the panel to determine it. When you have the yellow Scanner increase, panels will seem in your radar as yellow icons. Strategy a panel and the icon will both flip white or disappear. The white icons are the panels your Operator must shoot.
Suppressor may be very totally different on this dungeon. When you have the blue Suppressor increase outfitted, you possibly can press your grenade button to drop a hologram. That is used throughout sections the place you need to cope with invulnerable enemies. Drop a hologram when they’re close by and they’re going to flock to it. Shoot the hologram and it’ll detonate, and all close by enemies will change into susceptible to your assaults.
One thing else to remember is these augments now include timers. When you decide up an increase, a timer will seem on the high of the display. You’ll must do away with the increase earlier than the timer runs out or you’ll die. Fortunately, you possibly can nonetheless deposit augments into increase stations. In case your timer is working low, pop your increase right into a station and seize it once more immediately to reset the timer.
Numbered panels and nuclear cores
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Exterior of combating enemies, your targets on this dungeon will revolve largely round transporting nuclear cores and capturing numbered panels.
Vesper’s Host entails numbered panels and core deposits a few occasions. We’ll clarify as we go, however basically you’ll both need a pen and paper close by to jot down some numbers, or you should utilize the in-game textual content chat, whichever is simpler.
The nuclear cores are fairly customary Future fare; you’ll want to select them up after they seem and deposit them into their respective places. Whereas carrying nuclear cores, you’ll acquire stacks of radiation. If you happen to get to 10 stacks, you’ll drop useless. One other participant can seize a core from you to alleviate this, or you possibly can drop the core manually by equipping a weapon.
Nuclear cores have timers, however the timer solely pertains to how lengthy the core will stay energetic whereas nobody is carrying it. Use that point to your benefit; you possibly can drop a core at any stage to filter some enemies, then seize it once more to maintain transferring.
Getting into Vesper’s Host – Embarkment encounter
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You’ll load into the dungeon on a walkway outdoors the station. Head ahead alongside the walkway and into the massive room stuffed with containers. Fallen enemies will start to pour in from doorways on both facet of the room, two of which could have the Scanner and Operator augments.
There are 4 panels scattered across the room, so seize the Scanner increase to verify them. Three of them will flip white in your radar, so one other participant with the Operator increase must shoot them. If you happen to shoot the incorrect one, your workforce shall be wiped.
As soon as the Operator shoots the three right panels, the door in the back of the room will open. Proceed via it, and comply with the trail forward to succeed in the primary encounter.
Vesper’s Host first encounter – Activation
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You’ll end up in a big room with an odd round construction forward within the distance. There are 4 doorways across the room and a big spherical object close to the again. The again proper door is the exit, so we needn’t concern ourselves with that simply but. The opposite three doorways, entrance proper, entrance left, and again left, result in separate rooms that we’ll want to go to as a part of the encounter.
The aim may be very easy: there are three nuclear core deposits in the back of the room, so we have to get a nuclear core from every of the three facet rooms. Strategy the massive sphere and work together with it to start the encounter.
Clear the room and get the Scanner increase
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A Brig will drop into the center of the room. Destroy it and filter the enemies across the room to seize the Scanner increase. Head into one of many three facet rooms, these might be completed in any order. There shall be some powerful enemies alongside the way in which that you simply’ll must defeat to unblock your path, so be fast as you’ll want to be aware of the increase timer.
When you enter the room, use one of many increase depots to refresh your Scanner. There are six panels in every room, so verify your radar to see precisely the place they’re. The Scanner must verify the panels and discover out which 4 have to be shot. An enemy with the Operator increase will seem within the room, so take them out and use the Operator to hit the proper panels.
Use Operator to get the nuclear core
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With this completed, a nuclear core will seem within the room. Seize it and head again to the central space. Enemies will spawn to dam you, together with duskfield shanks that may sluggish you down. Coordinate along with your workforce to clear the way in which, and bear in mind you possibly can drop the core for just a few seconds if you’ll want to.
As soon as you come back to the primary room, a brand new Brig could have spawned within the centre. The deposits for the nuclear cores shall be coated by shields till the Brig is destroyed, so focus it down and deposit the core as quickly because it’s gone.
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You merely must repeat these steps within the different two rooms. The room on the appropriate is the best, as there aren’t any doubtlessly lethal jumps to cope with. It’s best to begin with this room to get the swing of issues, then sort out the 2 rooms on the left. The one change comes with the ultimate core, as this time a huge Brig will seem. There’s nothing difficult right here, only a greater, more durable enemy to defeat.
When you do away with the final Brig, deposit the ultimate core to finish the encounter and seize your first rewards from the dungeon. The door on the again proper of the room will unlock, and you may proceed to come across quantity two.
Vesper’s Host second encounter – Infiltration
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This encounter duties you with grabbing extra nuclear cores, however this time you’ll want to deposit them in a sure order. It begins with opening the primary door, which introduces you to a mechanic distinctive to this encounter.
Energy Reserves and the way to use them
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You’ll be manually opening and shutting doorways on this encounter, utilizing your Energy Reserves. Have a look at the underside left of your display, you’ll see the Energy Reserves icon with 4 pips beneath it. It prices one pip to open a door, and also you obtain one for closing a door.
In apply, this merely signifies that everytime you open a door, you’ll need to shut it after you to take the Energy Reserve with you. That is simply fundamental manners, however nonetheless a useful lesson that Future is attempting to show us, so truthful play.
There are protect turbines across the space which you’ll be able to seize additional Energy Reserves from, however that solely lets you open doorways with out closing them, like some type of monster.
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Other than opening and shutting doorways, the true goal right here is to seize 5 nuclear cores and deposit them within the accurately numbered location. You’ll get cores by defeating Captains, most of which is able to seem conveniently shut everytime you deposit a core. Nevertheless, the inconvenient half is the invincible boss Servitor who plagues you all through this encounter.
To make your life simpler, comply with these directions to get every core to the proper location shortly and effectively:
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- When you enter the primary hall, go to the left and across the nook
- Take the primary left, you’ll see the Captain straight in entrance of you
- Kill it and seize the core, then flip 180 levels round
- Undergo the door now immediately in entrance of you
- Place the node into deposit “1”, then kill the Captain that spawns within the room
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- Exit via the door to the appropriate of the place you got here in
- Flip proper, and undergo the door immediately in entrance of you
- Field quantity “2” is right here, deposit your core and seize the following one from the Captain
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- Exit via the door reverse the place you got here in and switch proper
- Field quantity three “3” shall be there beside the place you discovered the primary Captain
- Deposit your core and the massive doorways up the steps will open
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- Undergo these doorways and kill the Captain inside
- Exit the door to the appropriate, and switch off the protect blocking the following room
- Undergo the door immediately throughout the corridor to search out deposit “4”
- Pop your core in and take out the Captain that spawns behind you
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- Exit via the door you got here in, flip proper, then undergo the door immediately forward
- Go up the steps and thru the 2 doorways
- Head out the opening to your left, and go across the nook to the appropriate
- Undergo the door on the left, to search out field quantity “5”
When you deposit the fifth core, a big door beside you’ll open. The boss is simply outdoors and can start pouring explosives into your room. Keep again to keep away from them, and wait in your break. You simply must run into this room slightly to the left and drop down right into a gap, so as soon as the boss stops dropping bombs, make a run for it to finish this encounter.
Vesper’s Host third encounter – Raneiks Unified boss battle
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Now it’s time to take down the boss that bothered us all through the earlier encounter, Raneiks Unified. This big conglomeration of Servitors must be taken aside, actually.
When you enter this boss room, you’ll be met with many numbered panels, working from 0 to 9. You’ll must hit the proper panels to weaken the boss, and right here’s the way to do it.
Defeat the Machine Priest
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The room begins to fill with enemies, and your first job is to clear them out. After taking out sufficient of them, a Machine Priest will seem close to the again of the room. Focus your hearth on the priest and take it all the way down to be transported to the higher degree the place the boss is.
Throughout this part, a Shank with the Operator increase will seem. Take it down when you’ve an opportunity, then pop the Operator into the close by depot– you’ll want that later.
Discovering the appropriate numbers
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As quickly as you seem upstairs you’ll be swarmed with Shanks. Clear them out and one will seem carrying the Suppressor increase. Take that one out and seize the Suppressor increase, you’ll want to apply it to the boss.
To take action, press your grenade button close to the boss to drop a hologram. Shoot the hologram, and the boss will disintegrate into a number of smaller Servitors. Each shall be named Raneiks, with a unique quantity assigned to every. That you must do some fast detective work right here, as two of the Servitors shall be totally different from the others.
These Servitors could have a stronger glow, and a few pink orbs hooked up to them. That you must determine these Servitors and be aware of their assigned numbers.
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After you have the primary two numbers, undergo the tunnel beside the boss and drop again down into the decrease room. Defeat one other Machine Priest to be transported up and repeat the method. It will get you two extra numbers, 4 in whole.
When you soar again all the way down to the primary room, seize the Operator increase and shoot the 4 panels with the numbers you bought from the Servitors. The boss will descend and change into susceptible to your injury, however there’s yet another step concerned.
A Shank with the Suppressor increase will seem. Seize it and apply it to the boss to as soon as once more flip it into a number of smaller Servitors. Now you possibly can deal some actual injury to the boss, however you’ll must unfold it out. As you now have a number of targets, weapons and talents that hit many enemies are the way in which to go right here. Single-target burst injury choices like Golden Gun are useable however not very efficient. Concentrate on grenade launchers, rocket launchers, and supers which have a large space of impact.
Raneiks will reform and change into immune once more fairly shortly, so that you simply must repeat the steps till you are taking it down. One thing to pay attention to, when you get it all the way down to a small fraction of its well being, it could seem just like the boss stops taking injury, but in addition it doesn’t retreat. When this occurs, you’ve just about received, and simply want to complete off the remnants of Raneiks de-Unified.
The Corrupted Puppeteer boss battle information
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We’re on to the ultimate boss of Vesper’s Host, The Corrupted Puppeteer. As is usually the case, the ultimate battle assessments every little thing now we have realized thus far in a single closing problem. This battle includes a number of levels of utilizing the augments, transferring cores, and a enjoyable new wrinkle: dodging lethal lightning. Let’s get after it!
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This encounter begins in the primary room with the boss on the again, 4 numbered pillars within the center, doorways on both facet, and numbered panels everywhere in the partitions and ceiling. The very first thing you’ll want to be involved about is the irradiated enemies. These are puppets of the boss that chase after you, with a visual aura round them. When you are inside this aura, you start to stack up ranges of radiation. Like with the cores, 10 ranges imply loss of life.
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To defeat these enemies, you’ll must use the Suppressor increase to make them susceptible. Fortunately, they’re drawn to the hologram, so drop it and wait till each irradiated enemies are near it. Pop the hologram, then take down the puppets. You’ll must take out two pairs of puppets: the primary will spawn within the Scanner increase, and the second will spawn within the Operator increase.
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After you have the augments, you’ll must use the Scanner to verify the pillars. Whichever one is marked in your radar, is the quantity that the Operator must shoot. For instance, if the Scanner will get a optimistic learn on the pillar marked with a “2”, the Operator then must shoot the 4 panels with the quantity “2” across the room.
When you shoot all 4 designated panels, the boss will flee to the decrease ranges. The doorways on both facet of the room result in holes that drop all the way down to the decrease ranges. Search for the flashing pink lights, one facet could have them. Whichever facet does, that’s the place you’ll want to drop down. Earlier than you do, you should definitely drop all three of the augments into the depots. You’ll need them later.
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This part can get a bit troublesome to maintain observe of, however when you perceive the format you’ll haven’t any hassle with it. Primarily, the decrease ranges are a mirrored space that consists of two central rooms main to 2 major fight rooms, and trap-laden facet corridors connecting them.
After you drop down the outlet, comply with the pink lights to get to the primary fight room you’ll want to go to. The 2 rooms are laid out in another way, however perform identically. To get to the room, undergo the door with the flashing pink lights, down the primary hall and to the left. You’ll probably run into a few of these irradiated puppets, allow them to comply with you into the room.
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Right here, you’ll discover the Puppeteer on one facet of the room, some irradiated enemies, and three depots the place you possibly can seize the augments you saved earlier. Your major aim right here is to use Operator to shoot the 4 panels across the room, after which use Scanner to determine the proper puppet. If you happen to can, it will assist so much to seize the Suppressor increase to take out the puppets first.
When you shoot the 4 panels with the Operator, the doorways will shut and no extra enemies can are available. The boss will create 4 puppet clones that seem across the room, and a timer will begin counting down. With the Scanner, you possibly can determine which puppet you’ll want to defeat to get a nuclear core. Take it down, then carry the core to the center of the room to seal yourselves within the little bunker earlier than the time runs out.
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The following explosion will take down half of the boss’s protect, inflicting it to flee. Now you’ll want to undergo the door behind the place the boss was standing to entry the opposite fight room. It will take you thru a facet hall laced with traps and mines. Watch out however don’t take an excessive amount of time, as irradiated enemies will spawn into the hall with you.
While you emerge, you’ll be within the hall on the alternative facet of the decrease degree, resulting in the opposite fight room. Head into the room, and repeat the steps you carried out within the first to take down the remainder of its protect.
This sends the Puppeteer to the roof, the place we will lastly do some injury to the boss. To get there, return via the primary hall to the central room the place you dropped down, you’ll discover a teleporter there that may carry you again as much as the primary degree. The door in the back of the room shall be open, head in there and also you’ll be despatched to the roof.
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If you happen to have been hoping the awkward mechanics have been over, now we have some unlucky information for you. Fortunately, the boss is now within the open and free to assault. Nevertheless, so are you. Throughout the fight area, yellow lightning strikes shall be taking place continually that may kill you immediately. You’ll have encountered a few of this earlier whereas travelling via the dungeon, so you have to be considerably acquainted.
On high of that, the Puppeteer creates a number of extra puppet clones of itself that you simply’ll must cope with. The boss begins the battle on a pedestal in the back of the room, with puppets on both facet. You’ll be in a big open space with little or no cowl, and lightning putting in every single place round you.
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Your major goal right here must be to hold transferring and keep alive. Heavy weapons that don’t require a lot accuracy like rockets and grenade launchers are a good way to deal injury to the boss whilst you keep in your toes. It’s extremely straightforward to die to the lightning right here in the event you’re not cautious, so you have to be extra involved with protecting your self alive than dealing optimum injury to the boss.
Earlier than lengthy, the puppets will begin to soar over to your space and cost at you. That is annoying, but in addition essential, as one in every of them is carrying a nuclear core. Preserve a watch out for a glowing puppet, that’s the one you’ll want to take down.
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After a while, you’ll get a pop-up that claims ““Corrupted Puppeteer communes with the Anomaly.” When this occurs, you solely have just a few seconds earlier than an explosion will wipe you out. To keep away from this, seize the nuclear core and convey it into the bunker on the left facet of the world. Deposit it to seal the room and keep away from the wipe mechanic.
When the door opens, you possibly can proceed dealing injury to the boss till the pop-up seems once more. When that occurs, stand on the hatch you got here up via. It would open simply earlier than the explosion goes off, dropping you again into the primary room.
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Repeat the entire above as many occasions because it takes to carry down The Corrupted Puppeteer, and full the Vesper’s Host dungeon. If you happen to’re fortunate, you would possibly simply snag your self an Ice Breaker. If not, you’ll should run this closing encounter once more with the identical character following the following weekly reset to roll the cube and try one other drop.