HomeXboxWarhammer 40,000: Space Marine 2 – Patch 4.1 Nerfs Extremis Spawns and...

Warhammer 40,000: Space Marine 2 – Patch 4.1 Nerfs Extremis Spawns and Buffs Weapons in Operations

After the backlash to Patch 4.0 of Warhammer 40,000: House Marine 2, Saber Interactive has launched a brand new replace to deal with the identical. Extra particularly, it’s rolled again a number of adjustments to lean additional into the sport’s energy fantasy, with feedback by recreation director Dmitriy Grigorenko.

Operations beforehand had elevated spawn charges for Extremis enemies. Nevertheless, these have reverted to pre-patch 4.0 ranges on Minimal, Common, and Substantial difficulties whereas their spawn fee is “considerably” decreased on Ruthless. Weapons just like the Auto Bolt Rifle, Heavy Bolt Rifle, Bolt Sniper Rifle, Heavy Bolter, and extra may also deal elevated injury in Operations.

These taking part in by the brand new Deadly issue may also breathe a sigh of aid because the “Tight Formation” mechanic, which required executing enemies close to allies to regain armor, is gone. Try the patch notes beneath for extra particulars.

To make sure balancing updates land higher, Saber will roll out public take a look at servers in early 2025 to check main adjustments earlier than they go reside. Keep tuned for particulars on particular dates within the coming months.

Patch Notes 4.1

Gameplay and Balancing Tweaks – Operations mode

AI director and enemy spawns

DG: Right here was our reasoning earlier than Patch 4.0: When the sport got here out in September, the Ruthless issue win fee hovered round 60%. Weeks later, and with the adjustments launched by Patch 3.0, we noticed that the identical win fee had jumped to over 80%, and we acquired a number of suggestions stating that the sport had grow to be too simple—even at its most issue (on the time).

With Patch 4.0, our goal was to tweak enemy spawns to extend the general variety of enemies fairly than reverting to buffing their Well being. Sadly, this had an affect on the simpler issue ranges as effectively.

For instance, the win fee on the best issue dropped barely after Patch 4.0, from 95% to 93%. This will likely not appear like lots, however numbers aren’t every thing. Your suggestions made it clear that the sport had grow to be extra intense and tense on decrease difficulties, and this was by no means our intention. As I’ve personally emphasised in interviews, House Marine 2 is all in regards to the energy fantasy, and Patch 4.0 negatively impacted it for a lot of of you.

That is why we’re rolling again these adjustments. Extremis enemies’ spawn charges in Minimal, Common, and Substantial difficulties will revert again to their pre-Patch 4.0 ranges and will likely be considerably decreased in Ruthless issue to hopefully strike a steadiness between how exhausting the sport was at launch and the way “simple” it turned with Patch 3.0.

Minimal, Common, and Substantial Difficulties:

  • Decreased spawn fee of Extremis enemies to match pre-Patch 4.0 ranges

Ruthless Issue:

  • Considerably decreased spawn fee of Extremis enemies

Weapons (solely in Operations mode)

DG: We’ve been wanting to deal with the Bolter household for some time, as they’ve been underperforming throughout all issue ranges. This has been a frequent piece of suggestions from lots of you, and the information confirmed enhancements had been wanted throughout the board. The p.c Injury improve relies on which lessons have entry to which form of weapon and the way the Bolters compete with the opposite choices out there.

  • Auto Bolt Rifle -> Injury elevated by 20%
  • Bolt Rifle -> Injury elevated by 10%
  • Heavy Bolt Rifle -> Injury elevated by 15%
  • Stalker Bolt Rifle -> Injury elevated by 10%
  • Marksman Bolt Carbine -> Injury elevated by 10%
  • Instigator Bolt Carbine -> Injury elevated by 10%
  • Bolt Sniper Rifle -> Injury elevated by 12.5%
  • Bolt Carbine -> Injury elevated by 15%
  • Occulus Bolt Carbine -> Injury elevated by 15%
  • Heavy Bolter -> Injury elevated by 5%

Issue

Ruthless: Participant’s Armour is elevated by 10%

DG: We’re partially rolling again the change from the earlier patch on Ruthless issue following your suggestions. With Patch 4.1, we’re hoping to search out the fitting compromise between how simple Ruthless issue felt after Patch 3.0 and the way it felt after final week’s Patch 4.0.

The rationale why it was decreased final week was that we seen a really substantial bump in win charges on Ruthless after Patch 3.0, as Minoris enemies would not take away all the Armour bar with their assaults, ranged AI Injury was nerfed throughout the board, and the flexibility to regenerate Armour by parrying regular Minoris assaults was added.

Extra be aware: Regardless of the final patch notes itemizing a lower in Armour in Substantial issue, this variation was mistakenly disregarded of our final replace, therefore why you gained’t see it being reverted as a part of this week’s patch.

Deadly: “Tight Formation” system is eliminated

DG: Earlier than the rest, allow us to make clear our reasoning for the introduction of this mechanic. As we labored on including a brand new issue tier, we would have liked to verify this new problem was significant and attention-grabbing. With “Tight Formation”, our goal was so as to add a brand new layer of problem for our most expert gamers by including horizontal development fairly than simply vertical development (i.e., dealing extra injury to ever stronger enemies). This recreation is in regards to the energy fantasy, and enemies that take dozens of melee hits break it. Thus the problem wanted to return from different sources.

This method was additionally designed as a primary step in the direction of the introduction of gameplay modifiers down the road, each destructive and optimistic—one thing World Struggle Z gamers will likely be conversant in—however your suggestions confirmed that the proximity necessities felt too restrictive. Lessons like Assault and Vanguard felt particularly penalised as taking part in them successfully requires a sure freedom of motion.

Because of this, we’re eradicating the system completely and can proceed to work on modifiers till they’re prepared. We’ll proceed to observe your suggestions after the deployment of Patch 4.1 to verify Deadly issue feels as difficult and rewarding because it ought to.

AI

DG: A recurrent piece of suggestions we’ve seen is that the AI allies can really feel ineffective at instances. We already improved allies’ behaviour in Patch 3.0, and we hope this extra buff will assist solo gamers full their Operations.

  • Bots deal 30% extra injury to bosses.

DG: Preventing Zoanthropes is commonly reported as a supply of frustration. Alongside the adjustments to the AI Director, we’re taking away a few of their shields’ effectiveness to alleviate a few of that frustration.

  • Zoanthrope: Protect swap cooldown with one other paired Zoanthrope is elevated by 10%.

Common Fixes & Tech

  • Mounted a bug that induced roll distance to be shorter than earlier than.

DG: This was most likely essentially the most impactful and annoying consequence of Patch 4.0. Whereas i-frames had been the identical, the gap distinction made it a lot much less efficient versus ranged assaults. With this bug fastened, it’s best to really feel a terrific enchancment in your fights towards ranged enemies and managers.

  • Mounted bug with unlocking Deadly issue rewards decals.
  • Crash fixes and normal stability enhancements.

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular