Developer Saber Interactive has been at work on continued enhancements for Warhammer 40,000: House Marine 2 since its launch earlier this 12 months, and one other patch has now been launched for the motion title, with loads of new options added in.
For starters, PC gamers can now play the sport in Ultrawide decision, whereas a brand new Hub Sparring Enviornment has additionally been added on the Battle Barge on all platforms, permitting gamers to finish in pleasant multiplayer matches. In the meantime, non-public lobbies for the PvE mode, Operations, are additionally now accessible, in case you need to play alone with bots, or with buddies with out having to undergo matchmaking.
Past that, the patch additionally brings numerous balancing tweaks and changes, which have been applies throughout all sport modes. You may try the complete patch notes beneath.
Warhammer 40,000: House Marine 2 is offered on PS5, Xbox Sequence X/S, and PC. Take a look at the sport’s full post-launch roadmap over right here, and head on over right here to learn Saber’s feedback on potential DLC and sequels.
PATCH NOTES:
New options
Gameplay and balancing tweaks
- The marking device has been up to date:
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- – Improved responsiveness and luxury of Social Wheel management with a mouse
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- – Disabled pointless objects that don’t require highlighting and labored poorly with it
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- – A number of minor bug fixes
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Energy Fist:
Harm for totally charged assaults has been vastly elevated
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Heavy Plasma:
– Base ammo elevated by 5. Blast harm radious elevated.
– Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to fifteen for base capturing.
– Base harm barely elevated by 10%. -
Med Stims restore contested well being along with precise therapeutic
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Aux grenade launcher ammo now could be refilled solely with the Ammo Bins and cannot be refilled from the infinite Ammo Cache
Marketing campaign
Problem:
- Enemy aggressiveness on Veteran Problem in Marketing campaign decreased for higher singleplayer expertise.
- Participant’s well being on Veteran Problem in Marketing campaign is barely lowered to compensate for AI aggressiveness and armor administration updates
Bots:
- Varied inhibiting restrictions have been lifted, permitting bots to be extra useful and efficient, whereas nonetheless not beating the sport for the participant
- Bots will now assist focus-firing zoanthropes when the participant assaults them.
- Closely eased restrictions on bots ending of enemies as a substitute of leaving them for the participant, to scale back annoyance.
- Bots are actually allowed to assist with Gargoyle targets
- Fastened a wide range of bugs associated to bots getting caught
- Fastened a bug the place bots can run out of ammo on weapons and not using a journal
Operations Mode
- Tweaked AI Director and spawn guidelines of Chaos enemies in Operations mode:
– Max variety of Tzaangors With Defend on the world on the similar time lowered from 10 to 4
– Max variety of Cultists Snipers on the world on the similar time lowered from 10 to three
– Max variety of Tzaangors on the world on the similar time lowered from 30 to twenty
– Max variety of Rubric Marines with Boltguns on the world on the similar time lowered from 8 to five
– Max variety of Rubric Marines with Warpflamers on the world on the similar time lowered from 4 to three - Good parry has been up to date, now restores armour for killing minoris, not just for countering their particular assaults
- Concerning Block and Fencing Weapons, a bug has been fastened in good parry window for fencing weapons. Now it has 20 frames window for good parry and 10 frames of vulnerability on the finish of animation, as a substitute of 30 frames of good parry for full animation because it was supposed initially.
- Assault Class: Base groundpound harm elevated by 30%
- Armor enhance drops from destructible crates are actually much less frequent (cooldown raised from 30 secs to 60 secs)
PVP
- Improved participant spawn system. It ought to make spawn killing tougher
- Reworked Vanguard’s Grapnel Launcher in PVP. As a substitute of full stun it’s going to now stagger enemy and can sluggish him down drastically.
AI
- Diminished capacity to stunlock enemies with ranged assaults throughout all AI characters
- Accuracy of ranged enemies is lowered when attacking from off-screen and accuracy of ranged enemies is lowered when attacking melee-engaged gamers
- Concerning Hormagaunts and Tzaangors: Melee harm now offers certain amount harm as a substitute of eradicating 1 full armour section per assault
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Zoanthrope:
– Elevated psychic scream harm sparsing time from 0.5s to 2s to forestall one shot harm
– Psychic scream harm lowered from 11 to eight
– Psychic scream efficient vary lowered from 50 to 40m
– Psychic scream solid vary is lowered by 10m -
Termagant:
– Fleshborer spray assault harm lowered from 1 to 0.5
– Flashborer spray assault harm lowered from 0.3 to 0.1 -
Tyranid Warrior with Devourer:
Projectile harm lowered from 0.9 to 0.6 per projectile
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Rubric Marine With Warpflamer:
– Icon of flame harm lowered from 9 to six
– Flamer burst harm lowered from 6 to 4 per shoot
– Flamer capturing harm lowered from 6 to 4 per projectile
-Well being lowered by 10% -
Rubric Marine with Boltgun:
– Spray assault harm lowered from 1.5 to 1
– Exact shot assault (with purple indicator) harm lowered from 4 to 2 per projectile
– Diminished frequency of teleports used to disengage gamers to make them much less annoying to battle Well being lowered by 10% -
Tzaangor With Defend:
HP vastly lowered
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Carnifex:
– Rage section up to date, carnifex turns into quicker and extra aggressive
– Taunt frequency lowered
– Fastened a bug the place his cone of thorns assault wouldn’t fireplace projectiles -
Hive Tyrant:
– Well being barely elevated.
– Resistance to explosives and melta weapons elevated by 20%.
Customization
- Fastened icon color for the Administratum Gray, Auric Armour Gold and Celestra Gray colors
- Fastened a number of points with default colours being fallacious on some chapters (i.e. Iron Warriors)
- Vanguard Relic Proper Greave half now requires 29 victories as a substitute of 36
- Added a Color sample referred to as “Greaves Sample” permitting the participant to customise backside and high half of the leg individually
Maps
- Fastened a number of points that have been stopping gamers from progressing inside some ranges
- Fastened a number of minor collision points
- Tweaked mud storm density and period in Ballistic Engine operation
- Tweaked Heldrake fireplace timings on the bridge in Reliquary operation
- Trials could be now accessed through Hypnomat in Armoury
Normal fixes
- Fastened a bug the place altering loadout mid operation would restore your well being
- Improved Soar Pack Capacity responsiveness
- Fastened a number of points in Trials
- Fastened a bug the place in some uncommon instances controls would cease working after performing a finisher
- Fastened a bug the place participant doesn’t obtain armor information from Hellbrute spawned from chaos portal
- Fastened a bug that induced Vanguard’s “Adrenaline Rush” perk description to point out 1% as a substitute of precise 10%
- Fastened Announcer spam in Everlasting Conflict mode
- Fastened a number of methods of duplicating ammo in Operations mode
- Fastened a bug the place Grapnel Launcher would get canceled if overlapped by small geometry
- Fastened a bug the place Tactical perk EMPEROR’S VENGEANCE didn’t work with Plasma Incinerator.
- Fastened a bug the place a number of weapons might restore greater than precise contested well being (i.e. Meltas, AoE weapons and so forth)
- Fastened a number of points that have been inflicting lack of saves
- Fastened an unidentified voice on the finish of the story that was assigned to the fallacious character.
- Numerous minor UI fixes and enhancements
- Numerous minor animation fixes and enhancements
- Localization fixes