Together with outlining upcoming server fixes and modifications to AI bots in Warhammer 40,000: Area Marine 2, Saber Interactive fielded questions relating to PvE balancing. It first famous that it’s nonetheless discussing the disparity of the Assault class in comparison with others, particularly in PvE in comparison with the marketing campaign.
“We’re nonetheless gathering knowledge on this difficulty to see how we will work on it.” However, the Blocking weapon trait (which eliminates the window for excellent parries) will see modifications in a future patch attributable to how inherently poor it’s. One other repair is coming within the subsequent patch for the Melta Gun, which is bugged and heals gamers “above the contested well being”.
As for weapon balancing on the whole, it stated, “We hear you, and a few weapons can under-deliver on the ability fantasy at larger problem ranges. We additionally acknowledge that enemies could be too bullet-spongy on larger problem, which isn’t a lot enjoyable. That’s the core difficulty, moderately than the bolters themselves. For now, we’re testing some tweaks in problem to make the enemies have much less well being however maintain the participating problem.”
As for upcoming quality-of-life modifications, the developer is engaged on making certain gamers received’t match with the identical class in Operations. It would “take us a while” to roll out, however there received’t be modifications to present class limits for matchmaking (although implementing it in personal lobbies is into consideration). Sadly, loadouts saving your ability tree customization is “not a precedence for us in the intervening time.”
Warhammer 40,000: Area Marine 2 has offered over two million copies since launch. Take a look at our evaluate right here. Its first large patch arrives later this month, including Ultrawide monitor help, personal lobbies for PvE and a Sparring Enviornment within the Battle Barge for PvP. Take a look at the roadmap right here for different upcoming content material.