HomeXboxWizard with a Gun Gets 4-Player Co-Op, Expanded Difficulty Options in Latest...

Wizard with a Gun Gets 4-Player Co-Op, Expanded Difficulty Options in Latest Update

Developer Galvanic Video games and writer Devolver Digital have launched a brand new replace for action-adventure title Wizard with a Gun. As a part of the replace, titled Higher Collectively, the sport now options 4-player co-op. Take a look at the trailer for the Higher Collectively replace beneath. Take a look at the entire patch notes beneath as nicely, whilst you’re at it.

Higher Collectively is a free replace, and permits co-op for as much as 4 gamers. Together with co-op, the replace additionally brings a number of content material modifications to Wizard with a Gun, equivalent to new problem ranges, customized problem choices, and content material associated to the gate of the Oculus.

The studio had introduced the Higher Collectively replace for Wizard with a Gun simply final week. Earlier than the replace, the sport solely featured co-op gameplay for as much as two gamers. The studio initially wished 4-player co-op within the title, however growth constraints pressured it to go together with 2-player co-op for launch earlier than increasing on its within the newest replace.

Wizard with a Gun is accessible on PC, PS5, Xbox Collection X/S, and Nintendo Change. For extra particulars, try a number of the older trailers that had been launched for the sport showcasing its surreal environments and co-op gameplay.

Wizard with a Gun: Higher Collectively patch notes:

  • Multiplayer helps as much as 4 gamers per sport session
  • 4 preset problem modes and customized problem choices
  • Further lore and books all through the sport
  • New Library UI (for the lore!)
  • 5 new bookshelf variants
  • Added “activated” model of the Oculus
  • Voidskimmer can now be interacted with within the Tower
  • Up to date endgame content material and secret ending
  • 5 new achievements to unlock
  • New music that includes the bard!

Basic Enhancements

  • Up to date VFX & animations for entities
  • Up to date VFX & animations for some buildings in sport
  • Up to date SFX for brand new content material and a few Bounty of Weapons weapons
  • Map Altar Activation VFX up to date
  • Issue scaling can be notified to gamers at first of the expedition
  • Up to date credit to incorporate: Michael Garrett Steele (voice of the bard)!

Assets, Recipes, Crafting and Constructing

  • Mounted lacking thumbnails and incorrect thumbnails within the First Version
  • Spawned objects and assets ought to now decay correctly
  • Bounty rewards ought to fall into the void much less ceaselessly
  • Rotated stone chests ought to now at all times shut in the event that they comprise objects

Spells and Powders

  • “On Hearth” scale must be rather less egregious on giant enemies
  • Mounted hearth flickering on entities that teleport
  • Mounted mortar impacts being immortal within the tower (dripping oil will not hang-out you ceaselessly)
  • Order spells ought to now constantly restore buildings within the tower
  • Mounted efficiency when taking pictures poison into water
  • Launched Boomerang powder within the physics analysis station

Enemies, NPCs and Fight

  • Pet & Charmed interactions have acquired some polish
  • Hilda animations have been up to date
  • All relevant entities ought to now have the ability to be scanned with the First Version
  • Mounted “help when knocked” points in multiplayer video games
  • Harbinger will now at all times spawn from a rift (the Oculus holds deeper secrets and techniques now)
  • Updates to Golden Bounty rewards (New stuff? New stuff!)
  • Mounted interplay with bounty mechana in boss arenas
  • Sniper Cultists now have double well being (they have been too straightforward!)

Different / Misc

  • Mounted audio stability for the Harbinger of Chaos struggle
  • Up to date and glued a number of boss biome books (should you’re lacking a e-book, I’d begin at Orion’s tower)
  • Moved credit and endgame slideshow to finish of recent content material
  • Mounted UI for minimized activity listing (it ought to not reduce off for some customers)
  • Prolonged connection timeout to permit for slower connections
  • Adjusted Hermit Crab ambush to be extra performant
  • Mounted arrows in loading bench tutorial
  • Mounted crashes on shopper after being kicked from a multiplayer sport

Recognized Points + Issues we’re engaged on!

  • Boomerang powder may not unlock should you’ve already accomplished some physics analysis (we’re patching this within the subsequent replace!)
  • The Huntress may incorrectly loop an idle animation.
  • An endgame quest may seem incomplete in multiplayer (the sport will nonetheless progress, you’ll simply have the hunt marker energetic)
  • Some bounty weapons won’t be obtainable (these are being patched again in quickly!)
  • “Shattered Soul” has an incorrect description (woopsie!)
  • Charmed entities which have been revived may incorrectly show on the map (your zombie youngsters should not actual!)
  • Swapping objects into processing stations may not bear in mind their origin (it was in your backpack, however now it’s within the chest)
  • The “burning” VFX may obscure some smaller enemies
  • Odden’s Center Finger may not show appropriately on the gun mount constructing
  • “0/1 gears collected” may show after accumulating all gears (there’s not a secret hidden gear, I promise)


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